![]() ![]() 61% value drop is still significant for what was meant to be a product that appeals to a wider audience, thus bringing in an anticipated greater revenue. ![]() ![]() It has price parity with retail so going physical to save money is not a factor, there was a very successful demo which linked to a digital pre-order, the file size is big making people more likely to want to preload, there's no attractive physical special editions (the only one is £30 more than the regular which is a tough sell).Įarly access and multiplayer are the two strongest factors, none of which apply here, so it will be surprising to see a high digital ratio (of 60%+) but I think it should be higher than the ~50% of the other big PS exclusives that have been pointed out here.Ĭlick to expand. Some of these are why I think FF16 will fall on the higher end of the scale for digital ratios. The other variables are stuff like pricing, special editions, online features, early access, demos, file size (for preload). 2020 games vs 2023 games are relatively similar in digital ratio. Well, pre-covid the digital ratios were quite different but post-covid there's not been that big of a shift. Click to expand.Other variables are much stronger than the time passed nowadays it's true. ![]()
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